Javid Ladhani

C++ Sofware Engineer


About me

I’m an all-round game developer. I have worked on gameplay code, tools and have done engine programming. I like everything that is a challenge. Challenges gives me the opportunity to further develop myself, there is no problem that can’t be solved. I also like working in a team, it gives the opportunity to learn from each other and work has a much higher quality.

Details

Name:
Javid Ladhani
Age:
25 years
Location:
Deventer, The Netherlands
Contact:
info@sixfourfive.nl www.linkedin.com/in/javid-ladhani

Experience

Mechamania

Mechamania is creating a fully immersive VR experience. They developed a motion simulator which is used with a VR headset. Exoleap is the game experience developed for this motion simulator. This experience sends multiple players to another world to investigate and fulfil their mission.


  • Team Size: 6-10
  • Platforms: PC, In-house simulator
  • Engine: Motor(in-house Engine), Unreal Engine 4
  • Roles:
    • AI programmer
    • Gameplay programmer
    • Engine programmer
    • Hardware specialist
    • System administrator
    • Intern supervisor


Defend Your Friend

Defend Your Friend is a truly co-operative puzzle game. Both players are not just important, but vital - each with a unique role to fulfil. Through working together, combining their abilities and having each other's back players make their way through carefully crafted puzzles inside an imposing ancient temple. Getting to understand the inner workings of the temple, and hopefully venture off to freedom.


  • Team Size: 12
  • Platforms: PC, PS4
  • Engine: Unreal Engine 4
  • Roles:
    • AI programmer
    • Gameplay programmer


ButtonRealms

Button Realms is a VR Town defence game, where you save citizens from the evil that comes from the sea. The player can instruct the citizens to build buildings not only to develop the town but also to defend themselves. The player can also use the environment to knock enemies out or blow them up.


  • Team Size: 26
  • Platforms: Vive
  • Engine: Unreal Engine 4
  • Roles:
    • AI programmer
    • Gameplay programmer

Gamejams

Personal Projects

Atlas (Navigation Mesh)

For my last year on IGAD I had the opportunity to do a personal project in which I decided to develop a navigation mesh. A navigation mesh is a collection of convex polygons which is used by agents to find a traversable path between 2 locations. Atlas is written in c++ and can be implemented in any engine that supports c++. I implemented it in Unreal Engine for testing


Pac-Man

This project was my first assignment on IGAD, I had to duplicate Pac-Man using the small engine the teacher made. The engine was very bareboned and designed so we could read and write on each pixel on the screen. The result of the project was a success and I received a high grade.